iPhone iOS4 Development Essentials Xcode 4 Edition

iPhone iOS4 Development Essentials   Xcode 4 Edition
Author: Neil Smyth
Release: 2014-12-01
Editor: eBookFrenzy
Pages: 329
ISBN: 9780983228233
Language: en
Available for:

DESCRIPTION BOOK:

Xcode 4

Xcode 4
Author: Richard Wentk
Release: 2011-06-01
Editor: John Wiley & Sons
Pages: 576
ISBN: 1118108264
Language: en
Available for:

DESCRIPTION BOOK:

Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

iPad iOS 4 Development Essentials Xcode 4 Edition

iPad iOS 4 Development Essentials   Xcode 4 Edition
Author: Neil Smyth
Release: 2011-05-12
Editor: eBookFrenzy
Pages: 329
ISBN: 9780983616870
Language: en
Available for:

DESCRIPTION BOOK:

Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3
Author: Molly Maskrey,Kim Topley,David Mark,Fredrik Olsson,JEFF LAMARCHE
Release: 2016-11-17
Editor: Apress
Pages: 790
ISBN: 9781484222232
Language: en
Available for:

DESCRIPTION BOOK:

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.

Programming iOS 4

Programming iOS 4
Author: Matt Neuburg
Release: 2011-05-16
Editor: "O'Reilly Media, Inc."
Pages: 832
ISBN: 9781449309381
Language: en
Available for:

DESCRIPTION BOOK:

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With Programming iOS 4, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 4 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Know how views are managed, drawn, composited, and animated Delve into Cocoa frameworks for sound, video, sensors, maps, and more Touch on advanced topics such as threading and networking Obtain a thorough grounding for exploring advanced iOS features on your own

Head First IPhone and IPad Development

Head First IPhone and IPad Development
Author: Dan Pilone,Tracey Pilone
Release: 2013-12-18
Editor: "O'Reilly Media, Inc."
Pages: 368
ISBN: 9781491950098
Language: en
Available for:

DESCRIPTION BOOK:

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

IOS 7 Programming Cookbook

IOS 7 Programming Cookbook
Author: Vandad Nahavandipoor
Release: 2013-10-14
Editor: "O'Reilly Media, Inc."
Pages: 1056
ISBN: 9781449372460
Language: en
Available for:

DESCRIPTION BOOK:

Overcome the vexing issues you're likely to face when creating apps for the iPhone, iPad, or iPod touch. With new and thoroughly revised recipes in this updated cookbook, you'll quickly learn the steps necessary to work with the iOS 7 SDK--including ways to store and protect data, send and receive notifications, enhance and animate graphics, manage files and folders, and take advantage of UI Dynamics.

SwiftUI Essentials iOS 14 Edition

SwiftUI Essentials   iOS 14 Edition
Author: Neil Smyth
Release: 2020-12-07
Editor: eBookFrenzy
Pages: 492
ISBN: 9781951442279
Language: en
Available for:

DESCRIPTION BOOK:

The goal of this book is to teach the skills necessary to build iOS 14 applications using SwiftUI, Xcode 12 and the Swift 5.3 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift. The book also includes in-depth chapters introducing the Swift 5.3 programming language including data types, control flow, functions, object-oriented programming, property wrappers and error handling. An introduction to the key concepts of SwiftUI and project architecture is followed by a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts including the use of stacks, frames and forms. Other topics covered include data handling using state properties in addition to observable, state and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus, user interface navigation, and outline groups. The book also includes chapters covering graphics drawing, user interface animation, view transitions and gesture handling, WidgetKit, document-based apps and SiriKit integration. Chapters are also provided explaining how to integrate SwiftUI views into existing UIKit-based projects and explains the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 14 using SwiftUI. Assuming you are ready to download the iOS 14 SDK and Xcode 12 and have an Apple Mac system you are ready to get started.

Sams Teach Yourself iPhone Application Development in 24 Hours 2 e

Sams Teach Yourself iPhone Application Development in 24 Hours  2 e
Author: John Ray
Release: 2010
Editor: Pearson Education India
Pages: 708
ISBN: 8131762149
Language: en
Available for:

DESCRIPTION BOOK:

IPhone App Development

IPhone App Development
Author: Craig Hockenberry
Release: 2010
Editor: Unknown
Pages: 324
ISBN: OCLC:1145308782
Language: en
Available for:

DESCRIPTION BOOK:

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following.

Xcode 4 IOS Development

Xcode 4 IOS Development
Author: Steven F. Daniel
Release: 2011
Editor: Packt Publishing Ltd
Pages: 409
ISBN: 1849691304
Language: en
Available for:

DESCRIPTION BOOK:

This step-by-step book guides you through the process of creating awesome iPhone apps using Xcode 4. As a beginner's guide, it focuses on getting you through all the major learning points in a smooth, logical order while showing you how to avoid some common pitfalls. If you want to learn how to build iPhone applications that compete with the rest and make your mark within the iPhone industry, this book is for you. You should have some basic programming experience with Objective-C, and a good understanding of OOP, as well as some knowledge of database design. No knowledge of Xcode 4 is required.

iOS 12 Programming Fundamentals with Swift

iOS 12 Programming Fundamentals with Swift
Author: Matt Neuburg
Release: 2018-09-26
Editor: O'Reilly Media
Pages: 652
ISBN: 9781492044529
Language: en
Available for:

DESCRIPTION BOOK:

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 12.

Programming iOS 7

Programming iOS 7
Author: Matt Neuburg
Release: 2013-12-10
Editor: "O'Reilly Media, Inc."
Pages: 930
ISBN: 9781449372309
Language: en
Available for:

DESCRIPTION BOOK:

If you’re grounded in the basics of Objective-C and Xcode, this practical guide takes you through the components you need for building your own iOS apps. With examples from real apps and programming situations, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video. Learn how to create, arrange, draw, layer, and animate views—and make them respond to touch Use view controllers to manage multiple screens of material in a way that’s understandable to users Explore UIKit interface widgets in-depth, such as scroll views, table views, text, web views, and controls Delve into Cocoa frameworks for sensors, maps, location, sound, and video Access user libraries: music, photos, address book, and calendar Examine additional topics including files, threading, and networking New iOS 7 topics covered include asset catalogs, snapshots, template images, keyframe and spring view animation, motion effects, tint color, fullscreen views and bar underlapping, background downloading and app refresh, Text Kit, Dynamic Type, speech synthesis, and many others. Example projects are available on GitHub. Want to brush up on the basics? Pick up iOS 7 Programming Fundamentals to learn about Objective-C, Xcode, and Cocoa language features such as notifications, delegation, memory management, and key-value coding. Together with Programming iOS 7, you’ll gain a solid, rigorous, and practical understanding of iOS 7 development.

IOS 15 Programming Fundamentals with Swift

IOS 15 Programming Fundamentals with Swift
Author: Matt Neuburg
Release: 2021-10
Editor: "O'Reilly Media, Inc."
Pages: 788
ISBN: 9781098118471
Language: en
Available for:

DESCRIPTION BOOK:

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!

IOS 4 in Action

IOS 4 in Action
Author: Jocelyn Harrington,B. Trebitowski,C. Allen,S. Appelcline
Release: 2011
Editor: Manning Publications Company
Pages: 480
ISBN: 1617290017
Language: en
Available for:

DESCRIPTION BOOK:

Summary Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK. About the Technology Version 4 of the iOS SDK adds powerful new features like multitasking, GCD, blocks, and iAds. With the release of Xcode 4, it's easier than ever to get programming, even if you're new to Objective-C. About the Book iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Full coverage of iOS SDK 4.3 Mastering Xcode 4 Multitasking for iPhone and iPad Game Center, iAd, and AirPrint Local and push notification Implementing in-app purchasing Who Should Read this Book No previous iPhone or iPad know-how needed. Familiarity with C, Cocoa , or Objective-C helps but is not required =============================== Table of Contents Introducing iOS 4 with iPhone and iPad Learning Objective-C Using Xcode 4 Xcode and debugging Basic view controllers Monitoring events and actions Advanced view controllers Data: actions, preferences, and files Data: advanced techniques Positioning: accelerometers, location, and the compass Media: images and the camera Media: audio and recording Graphics: Quartz, Core Animation, and OpenGL The web: web views and internet protocols Peer-to-peer connections using Game Kit Using Event Kit on the iPhone and iPad Local and Push notification services The Map Kit framework In-app purchasing using Store Kit Making money with iAd Introducing multitasking Multitasking in depth

IOS 9 Programming Fundamentals with Swift

IOS 9 Programming Fundamentals with Swift
Author: Matt Neuburg
Release: 2015-09-28
Editor: "O'Reilly Media, Inc."
Pages: 604
ISBN: 9781491936740
Language: en
Available for:

DESCRIPTION BOOK:

And ConclusionChapter 2. Functions; Function Parameters and Return Value; Void Return Type and Parameters; Function Signature; External Parameter Names; Overloading; Default Parameter Values; Variadic Parameters; Ignored Parameters; Modifiable Parameters; Function In Function; Recursion; Function As Value; Anonymous Functions; Define-and-Call; Closures; How Closures Improve Code; Function Returning Function; Closure Setting a Captured Variable; Closure Preserving Its Captured Environment; Curried Functions; Chapter 3. Variables and Simple Types; Variable Scope and Lifetime.

iOS 14 Programming Fundamentals with Swift

iOS 14 Programming Fundamentals with Swift
Author: Matt Neuburg
Release: 2020-09-23
Editor: O'Reilly Media
Pages: 709
ISBN: 9781492092063
Language: en
Available for:

DESCRIPTION BOOK:

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Multiple trailing closures Code editor document tabs New Simulator features Resources in Swift packages Logging and testing improvements And more! Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 14.

Objective C Programming

Objective C Programming
Author: Aaron Hillegass,Mikey Ward
Release: 2013-11-20
Editor: Addison-Wesley Professional
Pages: 325
ISBN: 9780133491906
Language: en
Available for:

DESCRIPTION BOOK:

Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

Tap Move Shake

Tap  Move  Shake
Author: Todd Moore
Release: 2011-12-19
Editor: "O'Reilly Media, Inc."
Pages: 275
ISBN: 9781449326463
Language: en
Available for:

DESCRIPTION BOOK:

Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI. Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store. Get started by writing a simple game in only 20 lines of code Build a complete air hockey game from scratch Learn best practices for tracking multiple screen touches Use animation loops and create collision functions Get the tools you need to build your own stunning game graphics Apply game physics to give your game a sense of realism Record and edit lifelike sound effects, and create your own background music Design a computer player with different levels of difficulty Featuring an introduction by Steve Wozniak Todd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.

The Advanced IOS 6 Developer s Cookbook

The Advanced IOS 6 Developer s Cookbook
Author: Erica Sadun
Release: 2013
Editor: Addison-Wesley Professional
Pages: 493
ISBN: 0321884221
Language: en
Available for:

DESCRIPTION BOOK:

Provides ready-made code solutions for the iOS 6 development challenges readers are most likely to face, eliminating trial-and-error and helping them build reliable apps from the very beginning. Original.