Uncanny Valley Book PDFs/Epub

Download and Read Books in PDF "Uncanny Valley" book is now available, Get the book in PDF, Epub and Mobi for Free. Also available Magazines, Music and other Services by pressing the "DOWNLOAD" button, create an account and enjoy unlimited.

The Uncanny Valley Hypothesis And Beyond

Details Book

Author : Marcus Cheetham
Category : Robotics
Publisher : Frontiers Media SA
Published : 2018-05-02
Type : PDF & EPUB
Page : 142
Download →

Description: A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.


The Uncanny Valley In Games And Animation

Details Book

Author : Angela Tinwell
Category : Computers
Publisher : CRC Press
Published : 2014-12-10
Type : PDF & EPUB
Page : 236
Download →

Description: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human


An Exploration Of The Uncanny Valley And Its Consequences

Details Book

Author : Andrea Attwenger
Category : Computers
Publisher : GRIN Verlag
Published : 2018-01-08
Type : PDF & EPUB
Page : 7
Download →

Description: Seminar paper from the year 2016 in the subject Computer Science - Internet, New Technologies, grade: 1.0, LMU Munich (Institut für Informatik), course: Hauptseminar Medieninformatik, language: English, abstract: Humans usually favor the company of beings similar to them and it is therefore natural to assume that with increasing human likeness, robots and artificial characters become more likeable and accepted. However, this is only true up to a point where the dynamic is reversed and synthetic characters appear uncanny. Thus, increased realism does not necessarily lead to an increase in acceptance. This phenomenon is called the "Uncanny Valley" and was first proposed by Masahiro Mori in 1970. It has recently sparked more interest due to advancements in robot development and computer animation and therefore a potential relevance in the robot, movie and video game industries as well as for scientific computer simulations. The theory of the Uncanny Valley is not undisputed, which is why this paper aims to present both evidence in favor and arguments against its existence or interpretation. Furthermore, the phenomenon shall be examined in more detail, investigating its backgrounds, possible explanations, influencing factors and its consequences on android design. Among the issues to be further investigated that were found in the discussion are alternative stimuli, the empirical measurement of the uncanny response, a universal categorization system, and the usefulness of the Uncanny Valley as a design guide. There are indications that the relationship between human likeness and likeability may not be as clear as proposed by Mori, but more-dimensional with additional factors to consider.


User Centric Media

Details Book

Author : Petros Daras
Category : Computers
Publisher : Springer Science & Business Media
Published : 2013-01-02
Type : PDF & EPUB
Page : 364
Download →

Description: This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.


Uncanny Valley

Details Book

Author : Jasia Reichardt
Category : Sculpture, British
Publisher : Cornerhouse Distribution Clients
Published : 2004
Type : PDF & EPUB
Page : 29
Download →

Description: Published to accompany an exhibition of the artist's work at the Walker Gallery, Liverpool, May 27th - August 22nd, 2004, this volume showcases the idiosyncratic mechanical sculpture of Tim Lewis.


Heidegger On Being Uncanny

Details Book

Author : Katherine Withy
Category : Philosophy
Publisher : Harvard University Press
Published : 2015-04-07
Type : PDF & EPUB
Page : 260
Download →

Description: There are bizarre moments when we feel like strangers to ourselves. Through an investigation of Heidegger’s concept of uncanniness, Katherine Withy explores what such experiences reveal. She shows that we can be what we are only if we do not fully understand what it is to be us, and points toward what it is to live well as an uncanny human being.


Modes Of Spectating

Details Book

Author : Alison Oddey
Category : Art
Publisher : Intellect Books
Published : 2009
Type : PDF & EPUB
Page : 268
Download →

Description: The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view. The volume questions the effect of different mediums on the spectator and asks not only how we view, but also how what we view determines what artists create. Chapters discuss how gaming and televisual media and entertainment are used by young people, and the resulting psychological challenges of human beings in th.


Game Sound Technology And Player Interaction Concepts And Developments

Details Book

Author : Grimshaw, Mark
Category : Games & Activities
Publisher : IGI Global
Published : 2010-09-30
Type : PDF & EPUB
Page : 504
Download →

Description: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.


Robot Ethics 2 0

Details Book

Author : Patrick Lin
Category : Philosophy
Publisher : Oxford University Press
Published : 2017-09-01
Type : PDF & EPUB
Page : 352
Download →

Description: The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the robotics industry and broader society, we need to not only press ahead on a wide range of issues, but also identify new ones emerging as quickly as the field is evolving. For instance, where military robots had received much attention in the past (and are still controversial today), this volume looks toward autonomous cars here as an important case study that cuts across diverse issues, from liability to psychology to trust and more. And because robotics feeds into and is fed by AI, the Internet of Things, and other cognate fields, robot ethics must also reach into those domains, too. Expanding these discussions also means listening to new voices; robot ethics is no longer the concern of a handful of scholars. Experts from different academic disciplines and geographical areas are now playing vital roles in shaping ethical, legal, and policy discussions worldwide. So, for a more complete study, the editors of this volume look beyond the usual suspects for the latest thinking. Many of the views as represented in this cutting-edge volume are provocative--but also what we need to push forward in unfamiliar territory.


Geminoid Studies

Details Book

Author : Hiroshi Ishiguro
Category : Technology & Engineering
Publisher : Springer
Published : 2018-04-27
Type : PDF & EPUB
Page : 466
Download →

Description: This book describes the teleoperated android Geminoid, which has a very humanlike appearance, movements, and perceptions, requiring unique developmental techniques. The book facilitates understanding of the framework of android science and how to use it in real human societies. Creating body parts of soft material by molding an existing person using a shape-memory form provides not only the humanlike texture of the body surface but also safe physical interaction, that is, humanlike interpersonal interaction between people and the android. The teleoperation also highlights novel effects in telecommunication. Operators of the Geminoid feel the robot's body as their own, and people encountering the teleoperated Geminoid perceive the robot's body as being possessed by the operator as well.Where does the feeling of human presence come from? Can we transfer or reproduce human presence by technology? Geminoid may help to answer these questions.