World Of Warcraft The Roleplaying Game
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|Author||: Rob Baxter|
|Editor||: White Wolf Publishing|
The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG, into a pen-and-paper Roleplaying game world based on the most popular Rules For high Fantasy gaming!
|Author||: Sebastian Deterding,José Zagal|
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
|Author||: William Gibbons,Steven Reale|
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
|Author||: Jackie Cassada,Brandon Crowley,Richard Farrese,Bob Fitch|
The undead Scourge dominates Lordaeron and Northrend. Servants of the insidious Burning Legion summon demons. Naga strike from the depths, and troggs burst from dark places beneath the surface. To carve your name into legend, you must match swords, wits,s
|Author||: Bob Fitch,Luke Johnson,Seth Johnson,James Maliszewski,Chris Metzen|
Humans and arcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge... and one another. Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!
|Author||: Mike Johnstone|
Magic and Mechanics Clash! Sorcerers and wizards truck with demons while tinkers and engineers build mighty engines of battle in this sourcebook for Dungeons and DragonsR WarcraftR the Roleplaying Game, which translates the hugely successful Warcraft computer game series into an exciting pen-and-paper roleplaying game world based on the popular d20 System rules! Requires the use of the Dungeons and DragonsR Player's Handbook, published by Wizards of the CoastR. This product utilizes updated material from the v.3.5 revision Designed with extensive input from the creative minds behind the Warcraft computer games, Magic and Mayhem includes: * In depth discussion of magic in the Warcraft setting, including rules for arcane corruption and a new type of magic called rune magic. * The new runemaster core class; 8 new prestige classes, including the warden and the steamwarrior; and several new feats. * New spells, as well as full descriptions of the new rune families and runes used by the runemaster. * A horde of new magic items and technological devices, as well as expanded details on creating technological devices. * Statistics for Warcraft constructs-the ultimate in the merging of magic and technology!
|Author||: Hilde Corneliussen,Jill Walker Rettberg|
|Editor||: MIT Press|
World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.
|Author||: Sarah Lynne Bowman|
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.
|Author||: Ashley ML Brown|
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.
|Author||: Felipe Pepe|
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
|Author||: Jamie Chambers,Cam Banks,Jimmy McMichael,Aaron Rosenberg|
|Editor||: Margaret Weis Productions Limited|
The truth hurts and there's no use sugarcoating it. Ghosts are real. Demons, too, along with those bumps in the night and maybe even the monster under your bed. The world's a scary place. If you're lucky the nasties that creep around in the dark won't get hold of you. 'Cept maybe you aren't lucky. Maybe you've already lost something - or somebody - to the darkness. All the booze and therapy in the world can't put your life back the way it was. And evil has a way of finding you again once it's had a taste of blood. So you decide to fight back! In the Supernatural Role Playing Game you and your friends play hunters from the world of the hit CW television series. Play characters from the show or use the Cortex System rules to create your own hunter. You'll also find gory details on ghosts, demons, and other nasties for the Game Master to throw your way. All you need to start the hunt is this book, some friends, some dice, and some time to kill...
|Author||: BLIZZARD ENTERTAINMENT|
|Editor||: Dark Horse Comics|
Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!
|Author||: Aaron Rosenberg|
|Editor||: Simon and Schuster|
The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
|Author||: Wayne Reynolds (Artist),Paizo Publishing|
|Editor||: Paizo Pub Llc|
Take a journey through the amazing worlds of master artist Wayne Reynolds with Visions of WAR, a retrospective of more than 10 years of work from today's leading fantasy illustrator! Packed with full-color covers, interior art, and card art from award-winning work on brands like the Pathfinder Roleplaying Game, Dungeons & Dragons, World of Warcraft, Magic: The Gathering, and more, this exciting overview includes behind-the-scenes stories about some of fantasy's most exciting images, as well as gorgeous paintings you've never seen before! With an introduction from Paizo Publisher Erik Mona and notes from the artist himself, Visions of WAR provides an unparalleled look at the work of fantasy gaming's champion illustrator. Wayne Reynolds is a leading fantasy gaming artist, with fans from virtually every major hobby gaming brand.
|Author||: Michael Lummis,Danielle Vanderlip|
BradyGames' World of Warcraft Official Strategy Guide includes the following: Maps of each city and region, with call outs for characters, quest locations, dungeons, and more. Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions. Must-have quest data - - contacts, quest type, item rewards and more. Profession sections provide data on products, requirements and item components. Weapon, armor and item tables, ability and spell lists, and bestiary. Platform: PC Genre: MMORPG This product is available for sale worldwide.