Gamestorming

Gamestorming
Author: Dave Gray,Sunni Brown,James Macanufo
Release: 2010-07-14
Editor: "O'Reilly Media, Inc."
Pages: 290
ISBN: 1449395902
Language: en
Available for:

DESCRIPTION BOOK:

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Gamestorming The Way Forward

Gamestorming The Way Forward
Author: Priya Sarin
Release: 2021-02-12
Editor: MegageM Sapience
Pages: 120
ISBN:
Language: en
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DESCRIPTION BOOK:

Is it the end or just a beginning? Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity. Let’s Get Back on the Track!

Liminal Thinking

Liminal Thinking
Author: Dave Gray
Release: 2016-09-14
Editor: Rosenfeld Media
Pages: 184
ISBN: 9781933820620
Language: en
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DESCRIPTION BOOK:

"Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."

The Connected Company

The Connected Company
Author: Dave Gray,Thomas Vander Wal
Release: 2014-12-02
Editor: "O'Reilly Media, Inc."
Pages: 312
ISBN: 9781491919453
Language: en
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DESCRIPTION BOOK:

With a foreword by Alex Osterwalder.

The Doodle Revolution

The Doodle Revolution
Author: Sunni Brown
Release: 2014-01-09
Editor: Penguin
Pages: 256
ISBN: 9780698170551
Language: en
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DESCRIPTION BOOK:

There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.

Meeting Design

Meeting Design
Author: Kevin M. Hoffman
Release: 2018-03-15
Editor: Rosenfeld Media
Pages: 232
ISBN: 9781933820378
Language: en
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DESCRIPTION BOOK:

Meetings don’t have to be painfully inefficient snoozefests—if you design them. Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive. Meetings can and should be indispensable to your organization; Kevin Hoffman will show you how to design them for success.

Innovation Games

Innovation Games
Author: Luke Hohmann
Release: 2006-08-28
Editor: Pearson Education
Pages: 251
ISBN: 9780132702225
Language: en
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DESCRIPTION BOOK:

Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

The Innovator s Dictionary

The Innovator   s Dictionary
Author: Christian Buchholz,Benno Aerssen
Release: 2020-10-12
Editor: Walter de Gruyter GmbH & Co KG
Pages: 1157
ISBN: 9783110677287
Language: en
Available for:

DESCRIPTION BOOK:

More and more people have to organize or moderate innovation processes, creative workshops and design thinking projects and need help when choosing appropriate tools. At the same time, the number of available methods has virtually exploded in recent years – making it difficult to find the most appropriate method. This book presents 555 of the most important innovation methods and tools, selected and curated by experienced innovation professionals. A step-by-step explanation for each method allows for easy implementation in your own team meeting or workshop. Further information on each method, such as method results, experience insights, required innovation skills and numerous illustrations help the reader to select the right instrument and adapt it to their respective goal. Whether you are a beginner or a professional, the book will help you to select methods quickly and safely. Innovation managers and everyone responsible for projects and products will find invaluable help for their work in this dictionary. It also offers a Design Thinking reference for all methods as well as a free online method search with various search paths.

The Secrets of Facilitation

The Secrets of Facilitation
Author: Michael Wilkinson
Release: 2012-06-19
Editor: John Wiley & Sons
Pages: 367
ISBN: 9781118429525
Language: en
Available for:

DESCRIPTION BOOK:

The Secrets of Facilitation delivers a clear vision of facilitation excellence and reveals the specific techniques effective facilitators use to produce consistent, repeatable results with groups. Author Michael Wilkinson has trained thousands of managers, mediators, analysts, and consultants around the world to apply the power of SMART (Structured Meeting And Relating Techniques) facilitation to achieve amazing results with teams and task forces. He shows how anyone can use these proven group techniques in conflict resolution, consulting, managing, presenting, teaching, planning, selling, and other professional as well as personal situations.

The Philosopher s Stone for Sustainability

The Philosopher s Stone for Sustainability
Author: Yoshiki Shimomura,Koji Kimita
Release: 2012-09-26
Editor: Springer Science & Business Media
Pages: 536
ISBN: 9783642328473
Language: en
Available for:

DESCRIPTION BOOK:

Industrial Product-Service Systems (IPS2), which is defined as “an integrated industrial product and service offering that delivers value in use,” has expanded rapidly over the last decade. IPS2 has allowed us to achieve both high added value and high productivity and has enriched our QOL by improving the performance of products and services. We are now struggling with many awkward issues related to sustainability, but IPS2 is expected to be the “philosopher’s stone” for solving these issues. Following the pattern of conferences held in Cranfield in 2009, Linköping in 2010, and Braunschweig in 2011, the fourth International CIRP Conference on Industrial Product-Service Systems, held on November 8-9, 2012, in Tokyo, will cover various aspects of IPS2. Topics planned for this year’s conference reflect the latest IPS2 information in both the natural sciences and humanities and include case studies from various industries. IPS2 is still a relatively new field, so it is important to keep track of the entire context in order to promote more cross-sectional cooperation between multimodal fields and disciplines. The fourth International CIRP Conference on Industrial Product-Service Systems will serve as a vital platform for such collaborations and the discussion of new scientific ideas.

Facilitator s Guide to Participatory Decision Making

Facilitator s Guide to Participatory Decision Making
Author: Sam Kaner
Release: 2011-03-10
Editor: John Wiley & Sons
Pages: 363
ISBN: 111804701X
Language: en
Available for:

DESCRIPTION BOOK:

"The best book on collaboration ever written!" —Diane Flannery, founding CEO, Juma Ventures And now this classic book is even better—much better. Completely revised and updated, the second edition is loaded with new tools and techniques. Two powerful new chapters on agenda design A full section devoted to reaching closure More than twice as many tools for handling difficult dynamics 70 brand-new pages and over 100 pages significantly improved

Dynamic Reteaming

Dynamic Reteaming
Author: Heidi Helfand
Release: 2020-06-12
Editor: "O'Reilly Media, Inc."
Pages: 286
ISBN: 9781492061243
Language: en
Available for:

DESCRIPTION BOOK:

Your team will change whether you like it or not. People will come and go. Your company might double in size or even be acquired. In this practical book, author Heidi Helfand shares techniques for reteaming effectively. Engineering leaders will learn how to catalyze team change to reduce the risk of attrition, learning and career stagnation, and the development of knowledge silos. Based on research into well-known software companies, the patterns in this book help CTOs and team managers effectively integrate new hires into an existing team, manage a team that has lost members, or deal with unexpected change. You’ll learn how to isolate teams for focused innovation, rotate team members for knowledge sharing, break through organizational apathy, and more. You’ll explore: Real-world examples that demonstrate why and how organizations reteam Five reteaming patterns: One by One, Grow and Split, Isolation, Merging, and Switching Tactics to help you master dynamic reteaming in your company Stories that demonstrate problems caused by reteaming anti-patterns

Visual Meetings

Visual Meetings
Author: David Sibbet
Release: 2010-08-26
Editor: John Wiley & Sons
Pages: 288
ISBN: 0470945400
Language: en
Available for:

DESCRIPTION BOOK:

Use eye-popping visual tools to energize your people! Just as social networking has reclaimed the Internet for human interactivity and co-creation, the visual meetings movement is reclaiming creativity, productivity, and playful exchange for serious work in groups. Visual Meetings explains how anyone can implement powerful visual tools, and how these tools are being used in Silicon Valley and elsewhere to facilitate both face-to-face and virtual group work. This dynamic and richly illustrated resource gives meeting leaders, presenters, and consultants a slew of exciting tricks and tools, including Graphic recording, visual planning, story boarding, graphic templates, idea mapping, etc. Creative ways to energize team building, sales presentations, staff meetings, strategy sessions, brainstorming, and more Getting beyond paper and whiteboards to engage new media platforms Understanding emerging visual language for leading groups Unlocking formerly untapped creative resources for business success, Visual Meetings will help you and your team communicate ideas more effectively and engagingly.

Smart Things

Smart Things
Author: Mike Kuniavsky
Release: 2010-09-14
Editor: Elsevier
Pages: 336
ISBN: 0080954081
Language: en
Available for:

DESCRIPTION BOOK:

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

Quick Brainstorming Activities for Busy Managers

Quick Brainstorming Activities for Busy Managers
Author: Thomas Nelson
Release: 2012-01-30
Editor: AMACOM
Pages: 210
ISBN: 9780814417935
Language: en
Available for:

DESCRIPTION BOOK:

Filled with clear, concise guidance and quick, easily implemented techniques, Quick Brainstorming Activities for Busy Managers provides supervisors, managers, and team leaders the fun, proven activities they need to get idea-packed brainstorming sessions started, and keep them going. Author Brian Miller helps you explore the most effective brainstorming method for your team and generate the best results using straightforward, focused activities that each take less than fifteen minutes to complete. Readers will discover how to: ask questions that provoke responses and inspire creativity; react to and record ideas in a way that encourages participation and prompts more input; sort and categorize lengthy lists; evaluate ideas; and prioritize the most useful concepts and expand on them. Contrary to popular opinion, great brainstorming sessions don’t just happen. For brainstorming to be a truly productive activity, leaders must create the right environment to let employees’ ideas flow. Complete with sample dialogues and well as resources for virtual team brainstorming, this indispensable book helps readers guide their teams to generate great ideas.

The Design Thinking Toolbox

The Design Thinking Toolbox
Author: Michael Lewrick,Patrick Link,Larry Leifer
Release: 2020-04-14
Editor: John Wiley & Sons
Pages: 324
ISBN: 9781119629191
Language: en
Available for:

DESCRIPTION BOOK:

How to use the Design Thinking Tools A practical guide to make innovation happen The Design Thinking Toolbox explains the most important tools and methods to put Design Thinking into action. Based on the largest international survey on the use of design thinking, the most popular methods are described in four pages each by an expert from the global Design Thinking community. If you are involved in innovation, leadership, or design, these are tools you need. Simple instructions, expert tips, templates, and images help you implement each tool or method. Quickly and comprehensively familiarize yourself with the best design thinking tools Select the appropriate warm-ups, tools, and methods Explore new avenues of thinking Plan the agenda for different design thinking workshops Get practical application tips The Design Thinking Toolbox help innovators master the early stages of the innovation process. It’s the perfect complement to the international bestseller The Design Thinking Playbook.

Lean from the Trenches

Lean from the Trenches
Author: Henrik Kniberg
Release: 2011-12-14
Editor: Pragmatic Bookshelf
Pages: 252
ISBN: 9781680503760
Language: en
Available for:

DESCRIPTION BOOK:

You know the Agile and Lean development buzzwords, you've read the books. But when systems need a serious overhaul, you need to see how it works in real life, with real situations and people. Lean from the Trenches is all about actual practice. Every key point is illustrated with a photo or diagram, and anecdotes bring you inside the project as you discover why and how one organization modernized its workplace in record time. Lean from the Trenches is all about actual practice. Find out how the Swedish police combined XP, Scrum, and Kanban in a 60-person project. From start to finish, you'll see how to deliver a successful product using Lean principles. We start with an organization in desperate need of a new way of doing things and finish with a group of sixty, all working in sync to develop a scalable, complex system. You'll walk through the project step by step, from customer engagement, to the daily "cocktail party," version control, bug tracking, and release. In this honest look at what works--and what doesn't--you'll find out how to: Make quality everyone's business, not just the testers. Keep everyone moving in the same direction without micromanagement. Use simple and powerful metrics to aid in planning and process improvement. Balance between low-level feature focus and high-level system focus. You'll be ready to jump into the trenches and streamline your own development process.

Designing the Conversation

Designing the Conversation
Author: Russ Unger,Brad Nunnally
Release: 2013-02-19
Editor: New Riders
Pages: 264
ISBN: 9780133154719
Language: en
Available for:

DESCRIPTION BOOK:

Facilitation skills are the foundation of every successful design practice, yet training on this core competency has been largely unavailable—until now. Designing the Conversation: Techniques for Successful Facilitation is a complete guide to developing the facilitation skills you need to communicate effectively and design fully engaging experiences. Learn to take control as Russ Unger, Brad Nunnally, and Dan Willis show you how to use your skills as a facilitator to deftly extract information from different types of people in various scenarios and address any problems and needs that arise along the way. With this book, you will learn how to: Bring together different cross-functional project teams, stakeholders, and clients while balancing their needs, goals, and requirements with those of users Prepare for activities through agenda setting, planning for different types of personalities, and identifying the method of practicing that works best for you Perform group facilitation in workshops, brainstorming sessions, and focus groups Manage individual facilitation activities through interviews, usability testing, sales calls, and mentoring Conduct one-to-many facilitation activities such as presentations, virtual seminars, and lectures Understand how to manage Q & A from audiences of all sizes

See What I Mean

See What I Mean
Author: Kevin Cheng
Release: 2012-11-15
Editor: Rosenfeld Media
Pages: 216
ISBN: 9781933820859
Language: en
Available for:

DESCRIPTION BOOK:

If you're an executive, designer, product manager, marketer, or engineer, communication is part of your work. Using images and text in unique ways, comics can engage readers in ways traditional methods can't. In See What I Mean, you'll learn how to create comics about your products and processes without an illustrator—just like Google, eBay, and Adobe do.

Designing Agentive Technology

Designing Agentive Technology
Author: Christopher Noessel
Release: 2017-05-01
Editor: Rosenfeld Media
Pages: 280
ISBN: 9781933820705
Language: en
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DESCRIPTION BOOK:

Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.