Launching the Imagination
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|Author||: Mary Stewart|
|Editor||: McGraw-Hill Education|
Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D, 3-D, and 4-D concepts, students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers.
|Author||: Anna Held Audette|
|Editor||: Shambhala Publications|
The Blank Canvas offers solid advice for everyone who struggles with artist's block or other problems of creative expression, including: drawing subject matter from unexpected sources, mining one's daily visual responses for images, overcoming self-doubt and criticism, making choices when torn between several ideas, and getting started on assignments.
|Author||: Mary Stewart|
|Editor||: McGraw-Hill Education|
New and better than ever, Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D 3-D and 4-D concepts students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers. Building on strengths of the previous five editions Launching the Imagination 6e is even more: Concise. Content has been refined so that maximum content can be communicated as clearly and concisely as possible. Colorful. In addition to the full color used throughout the book, the writing is livelier than that in most textbooks. Analogies expand communication, and every visual example has been carefully selected for maximum impact. Comprehensive. Launching the Imagination is the only foundational text with full sections devoted to critical and creative thinking and to time-based design. The photo program is global, represents a myriad of stylistic approaches, and prominently features design and media arts as well as more traditional art forms. Contemporary. More than half of the visual examples represent artworks completed since 1970, and over 100 represent works completed since 2000 Compelling. Interviews with exemplars of creativity have always been an important feature of this book. Three of the best past profiles have been revised and a new profile has been added. Now inserted into the body of the text, each interview deliberately builds on its chapter content. In Chapter Five, designer Steve Quinn describes the seven-step sequence he uses in developing websites, logos, and motion graphics. In Chapter 8, Jim Elniski describes The Greenhouse Chicago, an innovative home that is both highly energy efficient and elegant. In Chapter 11, ceramicist David MacDonald describes his influences and work process. And, in the new profile in Chapter 6, artist Sara Mast describes an ambitious art and science collaboration begun in celebration of the ideas of Albert Einstein. We have also added a new feature called Success Stories. These short interviews explore connections between foundational coursework and career success. In Chapter Five, Elizabeth Nelson discusses her wide-ranging design work at the Shedd Aquarium in Chicago. In Chapter Six, Jane Parkerson Ferry describes her work as Curator of Education at the Orlando Museum of Art. Jason Chin's interview in Chapter Seven connects directly to his self-designed project in the Self Assignment feature earlier in the chapter. As a freshman at Syracuse University, he completed this ambitious illustration project as the final project in a Two-Dimensional Design course. In the Chapter Seven interview, he describes his current work as a professional illustrator. In Chapter Eight, Dennis Montagna describes connections between his art and design major and his current historical preservation work for the National Park Service. Almost fifty new images have been added, representing major contemporary artists and designers including Wolfgang Buttress, Do Ho Suh, Garo Antresian, Janet Ballweg, Phoebe Morris, Alain Cornu, and Natalya Zahn.
|Author||: Matt Bille,Erika Lishock|
|Editor||: Texas A&M University Press|
The First Space Race reveals the inside story of an epic adventure with world-altering stakes. From 1955 to 1958, American and Soviet engineers battled to capture the world’s imagination by successfully launching the world’s first satellite. The race to orbit featured two American teams led by rival services—the Army and the Navy—and a Soviet effort so secret that few even knew it existed. This race ushered in the Space Age with a saga of science, politics, technology, engineering, and human dreams. Before 1955, the concept of an artificial satellite had been demonstrated only on paper. The first nation to transform theory into practice would gain advantages in science, the Cold War propaganda contest, and the military balance of power. Visionaries such as America’s Wernher von Braun and Russia’s Sergey Korolev knew these fields of endeavor would be affected by the launch of a satellite. Moved by patriotism, inquisitiveness, and pride, people on both sides of the Iron Curtain put forth heroic efforts to make that first satellite possible. Some aspects of this story, like the Navy’s NOTSNIK satellite project, are almost unknown. Even some details of well-known programs, such as the appearance of America’s pioneering Explorer 1 satellite and the contributions made by its rival, Project Vanguard, are generally misremembered. In this book, authors Matt Bille and Erika Lishock tell the whole story of the first space race. They trace the tale from the origins of spaceflight theory and through the military and political events that engendered the all-out efforts needed to turn dreams into reality and thus shape the modern world.
|Author||: Anna Abraham|
|Editor||: Cambridge University Press|
The human imagination manifests in countless different forms. We imagine the possible and the impossible. How do we do this so effortlessly? Why did the capacity for imagination evolve and manifest with undeniably manifold complexity uniquely in human beings? This handbook reﬂects on such questions by collecting perspectives on imagination from leading experts. It showcases a rich and detailed analysis on how the imagination is understood across several disciplines of study, including anthropology, archaeology, medicine, neuroscience, psychology, philosophy, and the arts. An integrated theoretical-empirical-applied picture of the ﬁeld is presented, which stands to inform researchers, students, and practitioners about the issues of relevance across the board when considering the imagination. With each chapter, the nature of human imagination is examined - what it entails, how it evolved, and why it singularly deﬁnes us as a species.
|Author||: Dimitri Uzunidis,Fedoua Kasmi,Laurent Adatto|
|Editor||: John Wiley & Sons|
Innovation, in economic activity, in managerial concepts and in engineering design, results from creative activities, entrepreneurial strategies and the business climate. Innovation leads to technological, organizational and commercial changes, due to the relationships between enterprises, public institutions and civil society organizations. These innovation networks create new knowledge and contribute to the dissemination of new socio-economic and technological models, through new production and marketing methods. Innovation Economics, Engineering and Management Handbook 2 is the second of the two volumes that comprise this book. The main objectives across both volumes are to study the innovation processes in todays information and knowledge society; to analyze how links between research and business have intensified; and to discuss the methods by which innovation emerges and is managed by firms, not only from a local perspective but also a global one. The studies presented in these two volumes contribute toward an understanding of the systemic nature of innovations and enable reflection on their potential applications, in order to think about the meaning of growth and prosperity
|Author||: Kim Hermanson|
|Editor||: Kim Hermanson, Ph.D.|
Teaching at its best is a messy process. Messy means were human, we make mistakes, and often when were trying something for the first time, we have no idea how its going to turn out. But its only when we step out of the mold and allow a little disarray that learning and growth begin to happen. Getting Messy is a friend and guide for those times when you find yourself feeling trepidation about stepping into an unknown place. Shakti Gawain exclaimed, "I love this book " Jennifer Louden called Getting Messy one of her favorite books on teaching, and many teachers of all kinds have proclaimed Getting Messy to be "brilliant" inspiration. It is especially helpful for those who teach, train, coach, mentor, or work in some way with other humans.
|Author||: Markette Sheppard|
|Editor||: Simon and Schuster|
Rainy summer days are no match for a little astronaut who builds the perfect rocket ship for an indoor space adventure to another galaxy, where the sky is his only limit! A stormy afternoon and an order from Mom to stay inside are no match for this little dreamer, who uses everyday household items—a rocket chair, a cardboard box, an old dish rag, and a super-duper imagination—to whip up a trip around the universe he won’t soon forget. My Rainy Day Rocket Ship is a high-spirited, engaging salute to the imagination of Black boys who use their beautiful minds to transform the mundane into the extraordinary, dream out loud, and boldly go where their sky is the only limit.
|Author||: Paul Lindley|
|Editor||: Penguin UK|
'Read on, and rediscover how to live a fuller and more successful life' SIR RICHARD BRANSON, from the foreword There are some 400 million people worldwide whose creativity, imagination and determination put the rest of us to shame. They are experts in their field, despite having no experience to speak of. Once, you were one of them too. They are toddlers - and they hold the key to unlocking our creative potential as adults. In Little Wins: The Huge Power of Thinking Like a Toddler, Ella's Kitchen founder Paul Lindley reveals the nine characteristics and behaviours that we can all learn from recalling our toddler selves. From attention-grabbing tactics that would humble most marketing experts to the art of thinking divergently, Lindley shows how much we've lost in getting old - and how we can get it back. Never mind growing up; it's time we grew down.
|Author||: Sherri Maret|
|Editor||: Roadrunner Press05/25/2021|
Do you like using your imagination? Are you someone who wants to create stories? Then grab a piece of paper and a pen, open this book, and let your imagination soar! What is your big fish story? If little aliens visited earth, what would they look like and what would they do? If an octopus could read books, what would it read and why? Fourteen colorful illustrations await, but only you can tell your unique story based on them. A doorway to endless hours of creative writing, THE BOOK OF UNTOLD STORIES will turn you into a writer and storyteller no matter your age!
|Author||: Guy Davenport|
|Editor||: David R. Godine Publisher|
In the 40 essays that constitute this collection, Guy Davenport, one of America's major literary critics, elucidates a range of literary history, encompassing literature, art, philosophy and music, from the ancients to the grand old men of modernism.
|Author||: Marko Živković,Jamin Pelkey,James W. Fernandez|
|Editor||: Berghahn Books|
From twilight in the Himalayas to dream worlds in the Serbian state, this book provides a unique collection of anthropological and cross-cultural inquiry into the power of rhetorical tropes and their relevance to the formation and analysis of social thought and action through a series of ethnographic essays offering in-depth studies of the human imagination at work and play around the world.
|Author||: Mary Stewart|
|Editor||: McGraw-Hill Humanities, Social Sciences & World Languages|
Designed for courses in Creativity, Two-, Three- or Four-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using over 600 examples drawn from traditional and contemporary sources. Profiles with interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imagination is available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving. Launching the Imagination’s Core Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.
|Author||: Wade, Lisa|
|Editor||: W.W. Norton & Company|
Using engaging stories and a diverse cast of characters, Lisa Wade memorably delivers what C. Wright Mills described as both the terrible and the magnificent lessons of sociology. With chapters that build upon one another, Terrible Magnificent Sociology represents a new kind of introduction to sociology. Recognizing the many statuses students carry, Wade goes beyond race, class, and gender, considering inequalities of all kindsÑand their intersections. She also highlights the remarkable diversity of sociology, not only of its methods and approaches but also of the scholars themselves, emphasizing the contributions of women, immigrants, and people of color. The book ends with an inspiring call to action, urging students to use their sociological imaginations to improve the world in which they live.
|Author||: Zheng, Robert Z.|
|Editor||: IGI Global|
Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
|Author||: Richard W. Barber|
|Editor||: Harvard University Press|
Traces the varied history, legends, and myths of the Holy Grail, from the medieval Church's religious version of the secular ideal and Chrétien de Troyes's twelfth-century romances to popular best sellers of the late twentieth century.