Metro 2033

Metro 2033
Author: Dmitry Glukhovsky
Release: 2010-03-18
Editor: Gollancz
Pages: 488
ISBN: 9780575086265
Language: en
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DESCRIPTION BOOK:

The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.

Metro 2034

Metro 2034
Author: Dmitry Glukhovsky
Release: 2014-02-20
Editor: Gollancz
Pages: 384
ISBN: 9781473204317
Language: en
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DESCRIPTION BOOK:

The basis of two bestselling computer games Metro 2033 and Metro Last Light, the Metro books have put Dmitry Glukhovsky in the vanguard of Russian speculative fiction alongside the creator of Night Watch, Sergei Lukyanenko. A year after the events of METRO 2033 the last few survivors of the apocalypse, surrounded by mutants and monsters, face a terrifying new danger as they hang on for survival in the tunnels of the Moscow Metro. Featuring blistering action, vivid and tough characters, claustrophobic tension and dark satire the Metro books have become bestsellers across Europe.

Metro 2035 English Language Edition

Metro 2035  English Language Edition
Author: Dmitry Glukhovsky
Release: 2016-12-01
Editor: Createspace Independent Publishing Platform
Pages: 502
ISBN: 1539930726
Language: en
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DESCRIPTION BOOK:

World War Three wiped out the humankind. The planet is empty now. Huge cities became dust and ashes. Railroads are being eaten by rust. Abandoned satellites hang lonely on the orbit. Radio is mute on all the frequencies. The only survivors of the last war were those who made it into the gates of the Metro, the subway system of Moscow city. It's there, hundreds of feet below the ground, in the vaults of what was constructed as the world's largest air-raids shelter that people try to outlive the end of the days. It's there that they created a new world for themselves. The stations of Metro became city-states, and its citizens, torn apart by religions and ideologies are fighting for the now scarce commodities: air, water, and space. This tiny underground world can only remind humans of an immense world they once were the masters of. It's been twenty years past Doomsday, and yet the survivors refuse to give up. The most stubborn of them keep cherishing a dream: when the radiation level from nuclear bombings subsides, they will be able to return to the surface and have the life their parents once had. But the most stubborn of the stubborn continues to search for other survivors in this huge emptiness that once was called Earth. His name is Artyom. He would give anything to lead his own people from the underground onto the surface. And he will. * * * METRO 2035 continues and terminates the story of Artyom, the hero of the original Metro 2033 book and the Metro video games. Millions of readers across the world have been waiting for this novel for the long ten years. For those who have been following Artyom's adventures from the very beginning, Metro 2035 will deliver the concluding powerful part of the saga, with the ultimate part of the puzzle that can't be found anywhere else. For the new readers, Metro 2035 will become an excellent introduction into this unique fiction universe that has millions of fans across the world. * * * Dmitry Glukhovsky's METRO novels have already sold millions of copies in 37 languages. They have also become a basis of cult video games 'Metro 2033' and 'Metro Last Light', and the film rights were optioned by a Hollywood studio. * * * Behind the tense plot and the dark ambience of Metro 2035, there's yet another level: that of social dystopia and political satire. Metro metaphorically paints a pitiless picture of today's Russia, that is being overcast again by the dark shadows of its gruesome past. Do Russians need freedom? Do they want a war? Can they survive without an enemy? Who's to blame and can anything be done about it? Eternal questions. Fresh answers.

Metro Last Light Strategy Guide

Metro  Last Light   Strategy Guide
Author: GamerGuides.com
Release: 2015-11-07
Editor: Gamer Guides
Pages: 329
ISBN: 9781630418991
Language: en
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DESCRIPTION BOOK:

Step into the shoes of Artyom and enter the overpopulated metro subway system of the post-apocalyptic Russia. Fight your way through the hordes of deadly mutants, brave the surface radiation using naught but a gas mask and meet and defeat the various hostile factions of Moscow's once famous public underground transport system. Our guide will take you from start to finish, grabbing all the collectibles and unlocking as many achievements/trophies as possible as you go. The guide will provide you with tons of hits and tips including: - Complete ALL stories missions with pure stealth! - Location of every Diary Note. - Location of every Musical Instrument. - Location of the game's major and minor Morality Points. - Achievement/Trophy guide to unlock every last one in the game.

Futu Re

Futu  Re
Author: Dmitriĭ Glukhovskiĭ
Release: 2015-10-05
Editor: Unknown
Pages: 626
ISBN: 1517679273
Language: en
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DESCRIPTION BOOK:

'A worthy successor to '1984' and 'Brave New World'' - PLAYBOYWhat would I do for eternal life?Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die.Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young.Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me?The utopia "FUTURE" is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel "METRO 2033". The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like "FUTURE".

Duelling the Russian Cultural Imagination and Masculinity in Crisis

Duelling  the Russian Cultural Imagination  and Masculinity in Crisis
Author: Amanda DiGioia
Release: 2020-10-13
Editor: Routledge
Pages: 212
ISBN: 9781000203721
Language: en
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DESCRIPTION BOOK:

This book, written from a feminist perspective, uses the focus of duelling to discuss the nature of masculinity in Russia. It traces the development of duelling and masculinity historically from the time of Peter the Great onwards, considers how duelling and masculinity have been represented in both literature and film and assesses the high emphasis given in Soviet times to gender equality, arguing that this was a failed experiment that ran counter to Russian tradition. It examines how duelling continues to be a feature of life in contemporary Russia and relates the situation in Russia to wider scholarship on the nature of masculinity more generally. Overall, the book contends that Russia’s valuing of a strong, militaristic form of masculinity is a major problem.

Metro 2034

Metro 2034
Author: Dmitry Glukhovsky
Release: 2016-03-10
Editor: Createspace Independent Publishing Platform
Pages: 304
ISBN: 1530482488
Language: en
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DESCRIPTION BOOK:

The superb and long-awaited sequel to the cult bestseller Metro 2033, the second volume in the Metro trilogy, Metro 2034 continues the story of survival and struggle that unfolds in the mazes of the Moscow subway after the World War Three. As the entire civilization was wiped out by atomic bombs and the surface of the planet is polluted with nuclear fallout, the only place suitable for man to live are shelters and bunkers, of which the largest is the subway system of Moscow, aka the Metro. The year is 2034. There's no hope for humans to once return to the surface of Earth, to repopulate the forsaken cities, and to become once again the masters of the world they used to be. So they rebuild a strange and grotesque civilization in the tunnels and at the stations of the subway. Stations become city-states that wage trade and war on each other. A fragile equilibrium is established. And then all can be ruined in matter of days. A new horrible threat looms that can eradicate the remains of humanity and end our era. It would take three unlikely heroes to face this menace... This is the first US edition of Metro 2034, containing black and white hip illustrations by Anton Grechko for each chapter. Translated from Russian by Andrew J. Bromfield, one of the top 5 world specialists.

New Media in New Europe Asia

New Media in New Europe Asia
Author: Jeremy Morris,Natalya Rulyova,Vlad Strukov
Release: 2016-04-14
Editor: Routledge
Pages: 327
ISBN: 9781317590705
Language: en
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DESCRIPTION BOOK:

This volume offers an in-depth investigation of the role of new media in the political, social and cultural life in the region of Europe-Asia. By focusing on new media, which is understood primarily as internet-enabled networked social practice, the book puts forward a political and cultural redefinition of the region which is determined by the recognition of the diversity of new media uses in the countries included in the study. This book focuses on the period prior to the advent of ‘world internet revolutions’, and it registers the region at its pivotal moment—at the time of its entry into the post-broadcast era. Does the Internet aid democratisation or it conditioned by socio-political norms? Has the Internet changed politics or has it had to fit existing political structures? Has the use of digital technologies revolutionized election campaigns? How is hyperlinked society different from society prior to the advent of the web? How do ordinary people actually use the Internet. These and other pressing questions – crucial to understanding the post-socialist world – are investigated in the current volume. This book was published as a special issue of Europe-Asia Studies.

The New Urban Gothic

The New Urban Gothic
Author: Holly-Gale Millette,Ruth Heholt
Release: 2020-10-17
Editor: Springer Nature
Pages: 253
ISBN: 9783030437770
Language: en
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DESCRIPTION BOOK:

This collection explores global dystopic, grotesque and retold narratives of degeneration, ecological and economic ruin, dystopia, and inequality in contemporary fictions set in the urban space. Divided into three sections—Identities and Histories, Ruin and Residue, and Global Gothic—The New Urban Gothic explores our anxieties and preoccupation with social inequalities, precarity and the peripheral that are found in so many new fictions across various media. Focusing on non-canonical Gothic global cities, this distinctive collection discusses urban centres in England’s Black Country, Moscow, Detroit, Seoul, Hong Kong, Bangkok, Singapore, Dehli, Srinigar, Shanghai and Barcelona as well as cities of the imaginary, the digital and the animated. This book will appeal to anyone interested in the intersections of time, place, space and media in contemporary Gothic Studies. The New Urban Gothic casts reflections and shadows on the age of the Anthropocene.

Russian Literature since 1991

Russian Literature since 1991
Author: Evgeny Dobrenko,Mark Lipovetsky
Release: 2015-11-12
Editor: Cambridge University Press
Pages: 319
ISBN: 9781107068513
Language: en
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DESCRIPTION BOOK:

An international team of leading experts provide the first comprehensive account of post-Soviet Russian literature.

Dystopian States of America Apocalyptic Visions and Warnings in Literature and Film

Dystopian States of America  Apocalyptic Visions and Warnings in Literature and Film
Author: Matthew B. Hill
Release: 2022-09-30
Editor: ABC-CLIO
Pages: 393
ISBN: 9781440873393
Language: en
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DESCRIPTION BOOK:

Dystopian States of America is a crucial resource that studies the impact of dystopian works on American society—including ways in which they reflect our deep and persistent fears about environmental calamities, authoritarian governments, invasive technologies, and human weakness.

Wool

Wool
Author: Hugh Howey
Release: 2020
Editor: John Joseph Adams/Houghton Mifflin Harcourt
Pages: 592
ISBN: 9780358447832
Language: en
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DESCRIPTION BOOK:

The first book in the acclaimed, New York Times best-selling trilogy, Wool is the story of a community living in an underground silo completely unaware of the fate of the outside world. When the silo's sheriff asks to leave the silo, a series of events unravels the very fabric of their fragile lives. In a world where all commodities are precious and running out, truth and hope may be the most rare...and the most needed.

Guns Grenades and Grunts

Guns  Grenades  and Grunts
Author: Gerald A. Voorhees,Joshua Call,Katie Whitlock
Release: 2012-11-02
Editor: Bloomsbury Publishing USA
Pages: 448
ISBN: 9781441146267
Language: en
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DESCRIPTION BOOK:

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Images of the Anthropocene in Speculative Fiction

Images of the Anthropocene in Speculative Fiction
Author: Tereza Dědinová,Weronika Laszkiewicz,Sylwia Borowska-Szerszun
Release: 2021-02-15
Editor: Unknown
Pages: 274
ISBN: 9781793636645
Language: en
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DESCRIPTION BOOK:

Images of the Anthropocene in Speculative Fiction examines how the Anthropocene and its challenges are addressed by contemporary writers in a variety of genres broadly defined as speculative fiction. The book demonstrates that speculative fiction, can alter the readers' perception of their duties and responsibilities towards their communities.

Toxic Immanence

Toxic Immanence
Author: Livia Monnet
Release: 2022-09-15
Editor: McGill-Queen's Press - MQUP
Pages: 472
ISBN: 9780228013266
Language: en
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DESCRIPTION BOOK:

More than a decade after the Fukushima Daiichi nuclear disaster, what we are witnessing is not a Second Nuclear Age – there is no post-atomic – but an uncanny, quiet return of the nuclear threat that so vividly animated the Cold War era. The renewed threat of nuclear proliferation, public complacency regarding weapons stockpiles, and the lack of a single functioning long-term repository after seventy years and thousands of tonnes of nuclear waste reveals the industry’s capacity for self-reinvention abetted by an ever-present capacity to forget. More than “fabulously textual,” as Jacques Derrida described it, the protean, unbound, and unending materiality of the nuclear is here to stay: resistance is crucial. Toxic Immanence introduces contemporary interdisciplinary perspectives that resist and decolonize the nuclear. Contributors highlight the prevalence and irrationality of slow violence and colonial governance as elements of the contemporary nuclear age. They propose a reappraisal of Cold War-era anti-nuclear art as well as pop culture representations of nuclear disaster, while decolonizing pedagogies advance the role of education in communicating and understanding the lethality of nuclear complexes. Collectively, the essays develop a robust critical discourse across fields of nuclear knowledge and integrate the work of the nuclear humanities with environmental justice and Indigenous rights activism. This reach across ways of knowing extends artistically: the poetry and photography included in this volume offer visions of past and present nuclear legacies. Conceived as a critical reflection on the potential of nuclear humanities, Toxic Immanence offers intellectual strategies for resisting and abolishing the global nuclear regime.

Forms and Functions of Endings in Narrative Digital Games

Forms and Functions of Endings in Narrative Digital Games
Author: Michelle Herte
Release: 2020-09-08
Editor: Routledge
Pages: 266
ISBN: 9781000172768
Language: en
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DESCRIPTION BOOK:

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Release: 2014-09-10
Editor: CRC Press
Pages: 536
ISBN: 9781482203899
Language: en
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DESCRIPTION BOOK:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Metro 2033

Metro 2033
Author: Dmitry Glukhovsky
Release: 2013-01-17
Editor: Dmitry Glukhovskiy
Pages: 458
ISBN: 9781481845700
Language: en
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DESCRIPTION BOOK:

This translation originally copyrighted in 2009.

Hell Divers

Hell Divers
Author: Nicholas Sansbury Smith
Release: 2016-07-19
Editor: Blackstone Publishing
Pages: 368
ISBN: 9781504725866
Language: en
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DESCRIPTION BOOK:

The New York Times and USA Today bestselling series They dive so humanity survives ... More than two centuries after World War III poisoned the planet, the final bastion of humanity lives on massive airships circling the globe in search of a habitable area to call home. Aging and outdated, most of the ships plummeted back to earth long ago. The only thing keeping the two surviving lifeboats in the sky are Hell Divers—men and women who risk their lives by skydiving to the surface to scavenge for parts the ships desperately need. When one of the remaining airships is damaged in an electrical storm, a Hell Diver team is deployed to a hostile zone called Hades. But there’s something down there far worse than the mutated creatures discovered on dives in the past—something that threatens the fragile future of humanity.

LEGO and Philosophy

LEGO and Philosophy
Author: Roy T. Cook,Sondra Bacharach
Release: 2017-06-15
Editor: John Wiley & Sons
Pages: 256
ISBN: 9781119193999
Language: en
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DESCRIPTION BOOK:

How profound is a little plastic building block? It turns out the answer is “very”! 22 chapters explore philosophy through the world of LEGO which encompasses the iconic brick itself as well as the animated televisions shows, feature films, a vibrant adult fan base with over a dozen yearly conventions, an educational robotics program, an award winning series of videogames, hundreds of books, magazines, and comics, a team-building workshop program for businesses and much, much more. Dives into the many philosophical ideas raised by LEGO bricks and the global multimedia phenomenon they have created Tackles metaphysical, logical, moral, and conceptual issues in a series of fascinating and stimulating essays Introduces key areas of philosophy through topics such as creativity and play, conformity and autonomy, consumption and culture, authenticity and identity, architecture, mathematics, intellectual property, business and environmental ethics Written by a global group of esteemed philosophers and LEGO fans A lively philosophical discussion of bricks, minifigures, and the LEGO world that will appeal to LEGO fans and armchair philosophers alike