WarCraft Archive

WarCraft Archive
Author: Richard A. Knaak,Christie Golden,Jeff Grubb,Blizzard Entertainment,Chris Metzen
Release: 2006-10-24
Editor: Simon and Schuster
Pages: 625
ISBN: 9781416525820
Language: en
Available for:

DESCRIPTION BOOK:

A player's omnibus of four original tales traces the game's backstory, from the arrival of the Burning Legion demonic army on the diverse world of Azeroth to the ongoing battle for supremacy between warring kingdoms, in a compendium that includes the titles, Day of the Dragon, Lord of the Clans, The Last Guardian, and Blood and Honor. Original. 25,000 first printing.

WarCraft War of the Ancients Archive

WarCraft War of the Ancients Archive
Author: Richard A. Knaak
Release: 2007-12-11
Editor: Simon and Schuster
Pages: 740
ISBN: 9781416552031
Language: en
Available for:

DESCRIPTION BOOK:

Based on the record-shattering computer game, the complete War of the Ancients trilogy is collected in one volume, and includes The Well of Eternity, The Demon Soul, and The Sundering. Original.

Warcraft Of Blood and Honor

Warcraft  Of Blood and Honor
Author: Chris Metzen
Release: 2000-12-01
Editor: Simon and Schuster
Pages: 129
ISBN: 9780743418973
Language: en
Available for:

DESCRIPTION BOOK:

A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

Diablo Archive

Diablo Archive
Author: Richard A. Knaak,Mel Odom,Robert B. Marks
Release: 2008-07-08
Editor: Simon and Schuster
Pages: 757
ISBN: 9781416576990
Language: en
Available for:

DESCRIPTION BOOK:

An anthology of the first three Diablo novels includes Legacy of Blood, The Black Road, and The Kingdom of Shadow, and is complemented by the original eBook title, Demonsbane, in which a warrior, the sole survivor of a massacre, is driven to avenge his fallen comrades. Original. 35,000 first printing.

The Warcraft Civilization

The Warcraft Civilization
Author: William Sims Bainbridge
Release: 2012-09-21
Editor: MIT Press
Pages: 256
ISBN: 9780262288378
Language: en
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DESCRIPTION BOOK:

An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.

Beginning Lua with World of Warcraft Add ons

Beginning Lua with World of Warcraft Add ons
Author: Paul Emmerich
Release: 2009-12-19
Editor: Apress
Pages: 500
ISBN: 9781430223726
Language: en
Available for:

DESCRIPTION BOOK:

If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You'll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You'll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you're a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!

EGods

EGods
Author: William Sims Bainbridge
Release: 2013-04-04
Editor: Oxford University Press
Pages: 337
ISBN: 9780199935819
Language: en
Available for:

DESCRIPTION BOOK:

William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.

World of Warcraft Chronicle

World of Warcraft  Chronicle
Author: BLIZZARD ENTERTAINMENT
Release: 2016-03-15
Editor: Dark Horse Comics
Pages: 184
ISBN: 9781630085650
Language: en
Available for:

DESCRIPTION BOOK:

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Virtual Sociocultural Convergence

Virtual Sociocultural Convergence
Author: William Sims Bainbridge
Release: 2016-07-06
Editor: Springer
Pages: 260
ISBN: 9783319330204
Language: en
Available for:

DESCRIPTION BOOK:

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence. The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

Online Multiplayer Games

Online Multiplayer Games
Author: William Sims Bainbridge
Release: 2010
Editor: Morgan & Claypool Publishers
Pages: 105
ISBN: 9781608451425
Language: en
Available for:

DESCRIPTION BOOK:

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Examining the Evolution of Gaming and Its Impact on Social Cultural and Political Perspectives

Examining the Evolution of Gaming and Its Impact on Social  Cultural  and Political Perspectives
Author: Valentine, Keri Duncan,Jensen, Lucas John
Release: 2016-06-20
Editor: IGI Global
Pages: 456
ISBN: 9781522502623
Language: en
Available for:

DESCRIPTION BOOK:

With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

World of Warcraft Wolfheart

World of Warcraft  Wolfheart
Author: Richard A. Knaak
Release: 2012-05-29
Editor: Simon and Schuster
Pages: 468
ISBN: 9781451605761
Language: en
Available for:

DESCRIPTION BOOK:

Night elf high priestess Tyrande Whisperwind receives a vision about a reluctant human king of Stormwind, who resists an alliance with the worgen to combat the warchief Garrosh Hellscream.

The Art of World of Warcraft

The Art of World of Warcraft
Author: . Blizzard Entertainment
Release: 2015-06-16
Editor: Insight Editions
Pages: 224
ISBN: 1608874494
Language: en
Available for:

DESCRIPTION BOOK:

Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

Sylvanas World of Warcraft

Sylvanas  World of Warcraft
Author: Christie Golden
Release: 2022-03-29
Editor: Random House Worlds
Pages: 391
ISBN: 9780399594199
Language: en
Available for:

DESCRIPTION BOOK:

NATIONAL BESTSELLER • The epic, definitive story of Sylvanas Windrunner, one of World of Warcraft’s most enduring and iconic characters, as chronicled by bestselling author Christie Golden. Ranger-General. Banshee Queen. Warchief. Sylvanas Windrunner has borne many titles. To some, she is a hero—to others, a villain. But whether in pursuit of justice, vengeance, or something more, Sylvanas has always sought to control her own destiny. The power to achieve her goals has never been closer, as Sylvanas works alongside the Jailer to liberate all Azeroth from the prison of fate. Her final task? Secure the fealty of their prisoner—King Anduin Wrynn. To succeed, Sylvanas will be forced to reflect on the harrowing path that brought her to the Jailer’s side and to reveal her truest self to her greatest rival. Here, Sylvanas’s complete story is laid bare: the breaking of the Windrunner family and her rise to Ranger- General; her own death at the hands of Arthas and her renewed purpose in founding the Forsaken; the moment she first beheld the Maw and understood the true consequences of what lay beyond the veil of death. But as her moment of victory draws near, Sylvanas Windrunner will make a choice that may ultimately come to define her. A choice that’s hers to make.

Discrimination and Diversity Concepts Methodologies Tools and Applications

Discrimination and Diversity  Concepts  Methodologies  Tools  and Applications
Author: Management Association, Information Resources
Release: 2017-05-17
Editor: IGI Global
Pages: 2070
ISBN: 9781522519348
Language: en
Available for:

DESCRIPTION BOOK:

The growing presence of discrimination and isolation has caused negative changes to human interactions. With the ubiquity of these practices, there is now an increasingly urgent need to close this divide. Discrimination and Diversity: Concepts, Methodologies, Tools, and Applications provides a critical look at race, gender, and modern day discrimination and solutions to creating sustainable diversity across numerous contexts and fields. Including innovative studies on anti-discrimination measures, gender discrimination, and tolerance, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers working in equality, as well as managers and those in leadership roles.

World of Warcraft Atlas

World of Warcraft Atlas
Author: Brady Games
Release: 2005
Editor: Brady
Pages: 191
ISBN: 0744004411
Language: en
Available for:

DESCRIPTION BOOK:

BradyGames' World of WarCraft Atlas includes the following: Complete resource detailing each area of this expansive MMORPG. Maps are provided for every area including all regions and major cities. Each illustration shows critical locations and characters such as NPCs, enemies, mobs, shops, merchants, flight points, entry and exit points from regions and where they lead. As an added bonus, cross-referenced indices of all information are also provided for ease of use. Platform: PC CD-ROM Genre: MMORPG This product is available for sale worldwide.

The Starcraft Archive

The Starcraft Archive
Author: Jeff Grubb,Gabriel Mesta,Tracy Hickman,Micky Neilson
Release: 2007-11-13
Editor: Simon and Schuster
Pages: 738
ISBN: 9781416549291
Language: en
Available for:

DESCRIPTION BOOK:

A single-volume compilation of the first three StarCraft novels includes the tales Liberty's Crusade, Shadow of the Zel'Naga, and Speed of Darkness, in an anthology that is complemented by the previously unprinted eBook, Uprising. Original. (A Blizzard Entertainment game)

Stay Awhile and Listen Book I

Stay Awhile and Listen  Book I
Author: David L. Craddock
Release: 2013-10-31
Editor: Digital Monument Press, LLC
Pages: 498
ISBN: 9780988409903
Language: en
Available for:

DESCRIPTION BOOK:

Developing Video Game Literacy in the EFL Classroom

Developing Video Game Literacy in the EFL Classroom
Author: Roger Dale Jones
Release: 2018-07-16
Editor: Narr Francke Attempto Verlag
Pages: 361
ISBN: 9783823392484
Language: en
Available for:

DESCRIPTION BOOK:

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Gamers

Gamers
Author: Garry Crawford,Victoria K Gosling,Ben Light
Release: 2013-03
Editor: Routledge
Pages: 313
ISBN: 9781135275051
Language: en
Available for:

DESCRIPTION BOOK:

"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--